![]() Every level would have some kind of track in it, and a race as part of the story. ![]() One of Rare’s staff members, Phil Tossell, said to Retro Gamer about Dinosaur Planet, “Actually, it was supposed to be a hybrid of Diddy Kong Racing and an adventure game. Nintendo decided that no company would be better suited for the job then Rare. ![]() ![]() These new cartridges would be expensive, meaning that Nintendo was going to have to take a risk selling these bad boys. However, Nintendo was able to create a 512 megabyte cartridge late in the Nintendo 64’s lifespan. The problem the N64 had was the lack of memory and inability to create voice acting, since they chose to stick to the small megabyte sized game cartridge. It would serve as the ultimate experience for N64, since the game system would have to match the power of the Play Station X (not Play Station 2). Fans complained that the game didn’t feel like a Star Fox game, but played more like Zelda, and that’s because Star Fox Adventures actually started out as a Nintendo 64 game called Dinosaur Planet.ĭinosaur Planet was in development around the year 1999 or 2000. Star Fox Adventures was Rare’s last and only game released for the Nintendo Gamecube in North America on September 23, 2002, before they switched over to Microsoft’s Xbox.
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